Rerurn to Romy the Cat's Site


In the Forum: Horn-Loaded Speakers
In the Thread: How to USE “Resonating Oops” in loudspeakers
Post Subject: Sound TexturePosted by drdna on: 12/12/2007
 Paul S wrote:
I wanted to add that I have found that the effects I just mentioned occur even when the sound is EQ'd to "compensate".  Setting aside the other issues raised by EQ, the notes in the EQ'd spectrum still "develop" with the upward tilt, where each "splash" of the skipping rock also tends upward, as well, etc.  Likewise, no EQ I know of does anything to help foster a "realistic" "texture", which is probably a kind of transient...
Well , in respose to both Paul and Romy, yes, my characterization of Injection was not exact, as I was more focused on differentiating Injection from Layered Sound concepts.  Yes, clearly, the Injeciton channel adds color and texture because it is a different transducer.  I think anyone who has ever listened to Jim Thiel's speakers will understand this concept.  The frequency response is good, but those metal and ceramic cones make a very horrible screeching sound that makes me want to run out of the room.  Texture indeed.  This is why the discussion of the Injection channel and the use of the loudspeaker like a resonant musical instrument is so apt.  The problem is that it changes more than one variable at a time, so the choice for Injection must be careful, deliberate, and it will be probably difficult.

This is a very different concept from the Layered Sound.  I hope some listeners out there will try the experiment I suggested.  I think the results may be very interesting.  It is not meant to substitute for Injection channel technique; they are not mutually exclusive.

Rerurn to Romy the Cat's Site