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In the Forum: Horn-Loaded Speakers
In the Thread: How to USE “Resonating Oops” in loudspeakers
Post Subject: Color Injection vs. Texture Injection vs. Imaging InjectionPosted by Romy the Cat on: 12/10/2007

 drdna wrote:
Fundamentally I think the injection channel and layered sound are different things.  The injection channel is designed simply to compensate for the timbral shortcomings of a particular driver.  However, because of lobing effects, etc. it is never this simple.  There will be overlap into the realm of the Layered Sound effect, which is intended to mix directional sound with omnidirectional sound.

Although I do agree that the “layered Sound” and my Injection are different things I do not agree with your characterization of my Injection. My Injection Channel is not juts designed to compensate for the timbral shortcomings of a particular driver.  The timbral coloration is a noble thing itself but my injection does more. My Injection does not just add colors but it adds colors along with some very interesting Texture. The works Texture is overly used by me lately but it is what it is. With activation of Injection channel the main line of sound begin to be filed with multi-colorful dots and the most interesting in my Injection is not the injection of colors but the Injection of the Dots that creates that “Doty Texture”. The key is the density of those dots and allocation of the colors along with the dense sarea of the dots. Here is where Tannoy Red from my point of view rules unchallenged. The Red are very colored speakers with a lot of phase problems and with a lot of problems of continuity of tone. The Reds almost digitalize sound converting a neutral reference “gray” tone into the… multi-colored multi-bits. Now, we take that fountain of overly-colored dots and overlay it with properly-continuing sound of main speaker. What happens – the Red’s colors do eject itself into total result but the second most imports thing is that the Colorful Dots somehow intermingle with the continuing presentation of Macondo, injecting the well-measured and well-moderated amount of Very Positive Texture.

Sure, I can run my mouth about benefit of my Injection in any direction – it is Internet and the words cost nothing. The only tangible and honorable thing in all of it is obtaining and predictable demonstration of Result. Here is an interesting fact. I did demonstrate to a number of people the effect of my Injection, running Macondo without Injection and then adding it. The first reaction that people have was not the “extension of timbral reaches” but increasing of the system’s micro-dynamics and adding finer texture to presentation. There are many other moments but they would demand too look deeper and unless a person is sitting in front of a playback with properly implemented Injection Channel it would be too much trying to explain the deeper view.

 drdna wrote:
Layered Sound attempts to create semi-unidirectional sound to accomodate this.  But without time alignment, etc., really it is just an approximation of infinite reflections in a theoretical acoustic space with infinitely variable surfaces.

I do not see any rational in the “unidirectional” approach that Layered Sound is trying to punch. They might have good Sound for whatever reasons  but I do not think that their Sound has anything to do with unidirectivery.


 drdna wrote:

Most hall reflection sounds will be lower frequencies of variable localizability.  To approximate this simply, we might try to hook up a mid-woofer speaker in an out-of-phase configuration.  The exact cutoff frequency and loudness amplitude will remain to be determined.  For most of us using high efficiency horns, hooking up a low efficiency dynamic woofer speaker may be sufficient as it will be many dB down.  This also helps to explain why many designs with side or back firing woofers have reasonable sound.  Simply because it creates a simulation of hall ambience we associate with live music.

People using a multi-speaker woofer array may simply consider switching one driver on one side out of phase.

So, I wonder if hooking up a second set of woofers at very low amplitude out of phase in conjunction with the existing directional system may add an element of simulated hall ambience that makes the overall experience more like live music.

I would be very interested to see what other people think if they give it a try.

This is completely different direction. You do not talk anymore nether about Colors Injection nor about the Texture Injection but about the Imaging Injection. I spent LOT of time to experiment with Imaging Injection. The Imaging Injection is very interesting subject but it is absolutely different subject all together. BTW, I generally never was successful with Imaging Injection.

The Cat

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