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In the Forum: Playback Listening
In the Thread: Accuracy vs. Musicality (and YMMV)
Post Subject: Sure, It is very complexPosted by Amir on: 8/25/2024
Romy, Thank you for sharing your idea.
I agree you this subject is very complex so it is not easy (or possible) to simplify audio in a simple rule.
Maybe I should describe more about my rule, I agree you (as you said) just one aspect of sound (dynamics) should not sacrificing musicality of sound.
Actually the meaning of “dynamics” to me is not just wider dynamic range, I think we can look at “dynamics” in each frequency range: bass, midbass, mid, upper mid and high. In each frequency zone I can define dynamic as 1- macro dynamic (like wider dynamic range, less compress/easy breathe, fast jump/transient, slow decay, pure music energy, pace and right flow like wider and more calm river) and 2- micro dynamics and also 3- dynamic rightness.
The example about 3-dynamic rightness is digital sharp filters in dacs (time domain overshoot and ringing) or ported bass topology, in my idea those are wrong dynamics. The dynamic behaviour should not change in different frequency area for example ribbon tweeters are not similar to dynamic drivers in midrange.
The example about killing micro dynamics is like using ac filters or virtual grounds or so much filtering is psu.
The example about macro dynamics is 6way horn vs 2way dynamic driver speaker. Multi channel amping is also give us better macro dynamics.
Romy, you have much more experience than me so I should accept your idea about importance of other aspect of sound like musicality but in my limited experience dynamic is more important than tone and transparency. I can agree I should trade-off transparency for better tone/musicality but I do not think I should trade-off dynamics for better tone/musicality. What I think is in right setup (DPOLS and perfect electricity) we can have both good dynamics and good tone.
I always said we can have two audio system, one system for better tone/musical and another for more real/transparent sound but I never like to trade-off dynamics.
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