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In the Forum: Audio Discussions
In the Thread: Available Blenders and Splitters?
Post Subject: UnityPosted by Paul S on: 8/3/2011
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Looks like the SPL headphone amp thing-ee is mostly about generating/getting sound effects for/from headphones.  At this point, I think what I want is an "intact" signal at unity gain going to each of 5 channels.  This should mean that the blended, center channel is cut 3 dB (+/-) to compensate for the fact that it combines full L and R signals, and there would be 2X the usual L and R outs, each of which would run to its own amplifier/speaker.  I suppose that the traditional use of "amplifier" here refers to the gain (buffering) necessary to maintain unity and output impedance when the signal is split.  In other words, it is not the DSET-alike, rather, it is a line level function.

Best regards,
Paul S

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