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In the Forum: Playback Listening
In the Thread: Basic guide to advanced audio
Post Subject: OK, then follow me :-)Posted by haralanov on: 7/31/2011
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Romy the Cat wrote: |
With two channels on I
feel that I have no problem with "recreated space deficiency" |
|
Romy, I have never said you have to listen to only one channel during
your regular listening sessions. I just mentioned it is the most difficult TEST
to pass for any system, including your Macondo. Of course you will listen at
both of your stereo channels. But their absolute performance strongly depends
on the quality of your left and right channel alone. So if they do the things I
already mentioned several times, the owner of these stereo channels will
experience different, much more advanced type of recreated reality (which could
NEVER be achieved if the channels have any deficiency of “space” when listened
separately, no matter the room integration efforts and no matter if they are
placed according to DPoLS rules)
Romy the Cat wrote: |
my selection of 440Hz
horn for S2 was because the S2 specifics not because my consideration of audio
window. The term "audio window" - we need to define what it is as I
think you and me use different definition what audio window is. |
|
“Audio window” – that is property of sound that belongs entirely to the
reproduced sound and it is strongly system related. It doesn’t exist in reality
(when listening live music), because in reality it is totally unlimited in size. Despite the fact it is sound related, it directly affects the musicality. I’m
not a good descriptor of sound in context of English language, so I should give
you very simple example of that playback’s related phenomena, despite the fact
I am perfectly sure you already understood what I’m talking about. Take any accidental midrange driver and let your
amplifier to feed some signal to it. What you should hear is a sound pushed
inside a very tiny spot – that’s what I call small “audio window”. As I already
gave an association somewhere within your site – it is the same like watching a
movie on the display of your mobile phone – you get the idea of the event, but it
is totally artificial – you are completely disabled to feel the physical aspect
of the event. So there is a critical size of that “window” and if it is not
achieved, one can never have the physical aspect and the greatness of a given
recorded musical event. The physical aspect makes the recreated event
believable and real, so if the listener could not get in touch with it, he
cannot feel that physical directness of the musical messages, because he rather
feels the sound like a the memory of the music popping up from the "head" of his acoustic system, but not the super expressiveness of the music.
So the system should be able to reproduce the music with the same amplitude as the
originally performed music, in order to affect the listener in the same, and IF
is possible – in even more influencing way.
So with improving the quality of the system, the audio window should get
larger and larger, until it lose its meaning as a sound related artifact (in
the best case scenario with top level acoustic systems) – it should be
completely transparent window of unlimited size, that allows you to be and to
feel like a part of the original music event. In other words – there should be no
window at all. So until that window is part of the system’s type of sound
presentation, we are faced with something artificial, which makes the reality
not so believable and not so physical. Too pity that almost no one cares about
that…
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