Concerning perception of the vertical center of the sound image; no, we do not want the perceived center to be located somewhere in heaven or hell, but the view of most people who practice audio is that it would be desirable to produce the entire audible spectrum from left and right points as close to ear-level (purgatory?) as possible. In answer to that, I would like to put forth the following idea or sort of hypothesis:
First, what is the objective of audio? For me, ideally it is the selective recreation of an event according to and in reinforcement of the artist's original intention, as well as what I might myself decide to "keep" from that event, had I witnessed it live (the more the demonstration corresponds to my view of what life should be, the more I will keep). When reproducing live events witnessed in physical space, that space too must be taken into account.
With the exception of small clubs where we might hear a jazz trio, when we listen to live music, we rarely find ourselves on the same plane with the musicians; we are usually looking down on them. This is not a chance occurrence; when seen and heard from this angle, the depth of the space, in both vision and sound, are more clearly revealed.
Look at the image below showing the layout of an orchestra from the point of view of the listener; this is two dimensional data that successfully depicts a third dimension, that of depth. It does this by using both the horizontal and the vertical (if it were a more accurate drawing, it would make better use use of relative scale and relative intensity). Notice, there are instruments located at the top, middle and bottom of the image. I'm not trying to be silly; realize that sight (light) and sound (pressure) are first perceived as binary, two-dimensional sense data; from this, our brain extrapolates the third dimension; depth.
Yes intensity (amplitude) and cast shadows (masking) play a part, but a really convincing illusion of depth is difficult without making use of the vertical axis. I think the depiction of depth in audio relies on the vertical; I think we are using it and I think we are not acknowledging it... It is what gives some mono recordings a semi-convincing illusion of depth.
Absence of the vertical axis is the principal limitation and resulting frustration associated with headphones. |