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In the Forum: Playback Listening
In the Thread: The nature of "soundstage" in audio.
Post Subject: Realism in sound reproductionPosted by Amir on: 9/15/2009
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I had no time to read romy article about imaging and soundstage and could not say any thing here but this link seems be useful about Realism in
Sound
Reproduction.
http://www.stereotimes.com/comm0899.shtml
we read in this Article :
What
is Realism in
Sound
Reproduction?
Realism
in staged
music sound
reproduction
will usually
be understood
to mean the
generation of
a sound field
realistic
enough to
satisfy any
normal
ear-brain
system that it
is in the same
space as the
performers,
that this is a
space that
could
physically
exist, and
that the sound
sources in
this space are
as full bodied
and as easy to
locate as in
real life.
Realism does
not
necessarily
equate to
accuracy or
perfection.
Achieving
realism does
not mean that
one must
slavishly
recreate the
exact space of
a particular
recording
site. For
instance, a
recording made
in Avery
Fisher Hall
but reproduced
as if it were
in Carnegie
Hall is still
realistic,
even if
inaccurate.
While a home
reproduction
system may not
be able to
outperform a
live concert
in a hall the
caliber of
Boston's
Symphony Hall,
in many cases
the home
experience can
now exceed a
live event in
acoustic
quality. For
example, a
recording of
an opera made
in a smallish
studio can now
easily be made
to sound
better at home
than it did to
most listeners
at a crowded
recording
session. One
can also argue
that a home
version of
Symphony Hall,
where one is
apparently
sitting tenth
row center, is
more involving
that the live
experience
heard from a
rear side seat
in the balcony
with
obstructed
visual and
sonic
prospect. In a
similar vein,
realism does
not mean
perfection. If
a full
symphony
orchestra is
recorded in
Carnegie Hall
but played
back as if it
were in
Carnegie
Recital Hall,
one may have
achieved
realism but
certainly not
perfection.
Likewise, as
long as
localization
is as
effortless and
as precise as
in real life,
the reproduced
locations of
discrete sound
sources
usually don't
have to be
exactly in the
same positions
as at the
recording site
to meet the
standards of
realism
discussed
here. (Virtual
Reality
applications,
by contrast,
often require
extreme
accuracy but
realism is not
a
consideration.)
An example of
this occurs if
a recording
site viewed
from the
microphone has
a stage width
of 120° but
is played back
on a stage
that seems
only 90°
wide. What
this really
means in the
context of
realism is
that the
listener has
moved back in
the reproduced
auditorium
some fifteen
rows, but
either stage
perspective
can be
legitimately
real. Being
able to
localize a
stage sound
source in a
stereo or
surround multi
channel system
does not
guarantee that
such
localization
will sound
real. For
example, a
soloist's
microphone
panned by a
producer to
one
loudspeaker is
easy to
localize but
almost never
sounds real.
In
a similar
vein, one can
make a case
that one can
have glorious
realism, even
without any
detailed front
stage
localization,
as long as the
ambient field
is correct.
Anyone who has
sat in the
last row of
the family
circle in
Carnegie Hall
can attest to
this. This
kind of
realism makes
it possible to
work seeming
miracles even
with mono
recordings.
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